The Blackmagic KRW Support Persuasion Thread

A place to discuss your Kinefinity workflow.
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Mazze Aderhold
Posts: 3
Joined: Fri Feb 03, 2017 12:18 pm

Wed Feb 08, 2017 1:46 pm

Hi Nicolas,

well, I agree, SCRATCH's UI is not straight forward.
However, once you got the concept, it'll be amazingly fast.
The comparison to PP, FCP7, FCPX, Logic, Pro Tools is a bit too far-fetched imho as those are editing/audio apps (and for the live of me, I find ProTools and Logic far from being straight forward, really).
I mean.. look at any of the more specialised apps out there - be it Flame, Nuke, Avid, Mistika, or even Baselight, Rio, or Lustre - those are also have their own UI methodology, which might be not as straight-forward to learn as Resolve's is, but colorists who at some point got around the way it's working, are immensely fast on those systems.
It is no different for SCRATCH - and while I agree, it takes a second longer than Resolve, it'll pay off.
The main thing to get your head around is the concept of CONstruct and Player in SCRATCH.
Maybe invest 5 minutes to watch this video:


And, in case you should re-consider, maybe this one:



Else, we do have a very responsive support-crew happy to answer any questions you have.
Also, if you have an idea for a tutorial targeted at Kinefinity users, that we could produce, please also feel free to let me know and I'll try to get it done.


Cheers,
Mazze



Edit: I'm just realizing, I'm hijacking this thread - will leave this here, but maybe we can discuss on another thread about how to use SCRATCH ;-) .

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Nicholas A Skinner
Posts: 8
Joined: Wed Feb 01, 2017 4:01 am

Wed Feb 08, 2017 3:21 pm

Hi Mazze -

It's absolutely helpful to get this sort of feedback from the Scratch team on this thread! So no, it's not hijacking in my opinion.

One of the top motivations for the very idea of getting wider KRW support in Resolve (and hopefully PP, FCPX etc) is that most of us Kinefinity users are already familiar with those platforms, and have no experience with Scratch. For users like me, Scratch feels so alien and even counter-intuitive, which has everything to do with a sort of crystalized idea of what the UI and UX should be based on other software.

I came to video post from an audio production background. I guess one reason why I have that background at all may be because platforms like Logic came somewhat easily to me and were probably a better fit for my way of thinking. Going from that audio world to FCP 5 back in the day felt totally natural, and from FCP 7 to FCPX and PP and Resolve and so on was a similarly natural side step. Scratch I always felt was something I knew was quite powerful, but with a UI that felt so different that it was reminding me of when I had to learn basic Unix functions back in college (which also drove me nuts -- i am definitely not cut out for that! lol).

I think that the typical user of programs like Flame, Lustre, Baselight and so on is much more likely to even know about Scratch, and will feel more at ease with having to learn a new approach to the UI. Typical Kinefinity users, on the other hand, are largely not post power users, but rather are more in the category of smaller indie productions, one man band shooting, DSLR filmmakers, shooters who largely handle creative, production and post themselves. These types of artists I suspect are using Premiere Pro, After Effects, FCP 7 and FCPX, sometimes also Resolve. For that type of user, maybe you know maybe not, but Scratch can seem very daunting and counter-intuitive.

For example, just handling a simple project is not so obvious, given the tutorials I have seen, such as:

*How to do a basic short project edit, color and export*

•Create a project with desired settings such as edit in KRW for 4K ProRes 4444XQ output
•Import media
•Cut together the shots on a timeline
•Perform basic color adjustments such as adjusting white balance, exposure, LGG
•How to adjust the hue, saturation, luminance of individual colors quickly and easily -- this is SO easy in Adobe Camera RAW -- is it as easy in Scratch? I still have no idea. ACR is so intuitive -- take a look at that interface -- this is what is called good UX design for non-power users.
•How to adjust the clarity/sharpness
•and finally how to export and choose export settings


In FCP 7 for example, you can just hit "Command E" and it will bring up an export window where we can easily set typical outputs such as h.264 for youtube and vimeo and prores for further editing deliveries. I can set the bitrate, frame dimensions, audio settings, streaming settings etc all within one super easy to grasp window. With Scratch, I felt like these options were actually more limited than even FCP 7! I must have been missing something major. But then WHY did I not easily find it? Because I am an idiot? I felt like an idiot, though. A very negative user experience for me, i must say.

The Scratch tutorials seem intended for the type of user you described, who is already fluent with other high end post tools, but not at all keeping in mind the entry level post user who may be very fluent with FCP and PP but a total fish out of water with Scratch.

Scratch would find a much, much larger market share and user base if it would take notes from FCP, PP and Resolve, all of which are quite powerful, but still manage to be accessible to the user who is just taking the step of upping their game to the next level.

Hope this helps~!

User avatar
Mazze Aderhold
Posts: 3
Joined: Fri Feb 03, 2017 12:18 pm

Tue Mar 07, 2017 10:23 am

Hi Nicholas,

sorry for the long silence - I was away from my machine for quite a while.
Thanks for the elaborate answer!
I do understand that the SCRATCH UI is as easy to grasp right away, like Resolve's.
Also, I'm afraid the UI (and whole structure behind it) is not gonna change any soon.
But from the tutorial side, I'm thinking about doing something that you outlined above:

*How to do a basic short project edit, color and export*

•Create a project with desired settings such as edit in KRW for 4K ProRes 4444XQ output
•Import media
•Cut together the shots on a timeline
•Perform basic color adjustments such as adjusting white balance, exposure, LGG
•How to adjust the hue, saturation, luminance of individual colors quickly and easily -- this is SO easy in Adobe Camera RAW -- is it as easy in Scratch? I still have no idea. ACR is so intuitive -- take a look at that interface -- this is what is called good UX design for non-power users.
•How to adjust the clarity/sharpness
•and finally how to export and choose export settings

Please let me know, if anything else comes to mind that should be included in a "SCRATCH for Kinefinity users" tutorial.
I'd very much like to get something like this on the way and see how that might help :-) .


Cheers,
Mazze

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